Photoshop Car TutorialThis tutorial describes how to render this car using Adobe Photoshop. The whole thing took about an hour and a half to complete. I usually use paths a lot but Ive not used any in this particular case. |
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1. SketchScan and open your sketch. Use a variety of line weights. This adds depth to the sketch and makes it look more interesting. Highlight areas of interest by making those lines thicker. |
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2. Paint Bucket ToolFirstly I fix the image up and make any alterations to improve the design or proportions. In this particular case the rear wheel looked a bit wrong so Ive adjusted that. Fill the background layer in with a mid range grey colour. |
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3. Main LinesSketch in lines which define the main features of the car. |
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4. Main BlockFill in the main part of the car using one solid colour. Use a mid range to start with. |
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5. Darkest ShadowsFill in the darkest shadows areas. This process really starts to bring the car out. |
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6. GlassBlock in the glass areas. |
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7. Background BlockCreate a block for the background. This will bring the car out a bit more and will be used to enhance the reflectivity on the surfaces. |
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8. GradientAdd a darker gradient to the bottom areas of the car. |
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9. Atmosphere ReflectionsAdd some more shadow to the from and side of the car. Imagine if the atmosphere was to reflect in the metal. |
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10. LightsBlock in the lights with one colour. This is just to bring them out for now. Later I will add detail to them. |
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11. Background ReflectionBounce the background colour off the side and top of the car. |
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12. HighlightsAdd a light gradient to the higher areas of the car. |
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13. HighlightsCreate some lightcatchers to add interest. |
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14. HighlightsAdd a thin light gradient to the edge furthest away. |
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15. HighlightsAdd some high gloss reflections to the glass and body of the car to make it look more shiny. |
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16. HeadlampCreate the main outline for the shape of the lights. |
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17. HeadlampFill in the inside of the lamp. |
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18. HeadlampAdd some shadows to suggest a 3D headlamp. |
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19. HeadlampAdd a light gradient to the top area of the headlamp. |
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20. ConclusionIf you have any questions please dont hesitate to email me. |
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